AI Insights · Timothy · July 2023
Top 5 Boxing Games on iOS in Africa: Q2 2023 Performance
Discover how the top 5 boxing games on iOS performed in Africa during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 boxing games on iOS in Africa showcased varied performance metrics. Here's a detailed look at the weekly trends in downloads, revenue, and active users for these popular titles. All data is sourced from Sensor Tower, and more insights can be found on their platform.
EA SPORTS™ UFC® 2
Published by Electronic Arts, this game saw notable fluctuations. Weekly revenue peaked at $170 in mid-April, then saw moderate declines, hovering around $90-$150 in subsequent weeks. Downloads also showed a significant spike in early May, reaching 1.8K, before stabilizing around 1K in June. Active users peaked at 5.4K in early May and maintained a steady range around 4.4K to 5K towards the end of the quarter.
Real Boxing 2
Real Boxing 2, from Vivid Games S.A., experienced a surge in activity. Weekly revenue had a significant jump to $284 in the last week of June. Downloads saw dramatic increases, particularly in mid-June, reaching 4.2K, and maintaining high numbers around 3.6K towards the end. Active users followed a similar trend, peaking at 7.7K in the final week of June.
Fight Master.
BoomBit, Inc.'s Fight Master. had a more fluctuating performance. Downloads peaked early in April at 2.6K but dropped significantly to single digits by mid-June. Active users also saw an early peak at 1.5K in late May but declined to around 200 by the end of June. Revenue was minimal, with a slight increase to $5 in late May.
Wrestling Revolution 3D
MDickie Limited's Wrestling Revolution 3D maintained a relatively stable performance. Weekly revenue averaged around $50, with slight fluctuations. Downloads peaked at 833 in the last week of June. Active users remained consistent, averaging around 900-1.1K throughout the quarter.
WWE Mayhem
Reliance Games' WWE Mayhem saw notable activity. Weekly revenue peaked at $242 in early April, then hovered around $100-$200. Downloads surged dramatically in late May, reaching 2K, before stabilizing around 300-400 in June. Active users peaked at 2.6K in early June, then saw a gradual decline to around 700 by the end of the quarter.
For more detailed analytics and insights, visit Sensor Tower.